include( 'shared.lua' ) --Tell the client to load shared.lua

function set_team()
 
Ready = vgui.Create( "DFrame" ) //Define ready as a "DFrame"
Ready:SetPos( ScrW() / 2, ScrH() / 2 ) //Set the position. Half the screen height and half the screen width. This will result in being bottom right of the middle of the screen.
Ready:SetSize( 175, 100 ) //The size, in pixels of the Frame
Ready:SetTitle( "Are you ready to survive?" ) //The title; It's at the top.
Ready:SetVisible( true ) // Should it be seen? 
Ready:SetDraggable( false ) // Can people drag it around?
Ready:ShowCloseButton( false ) //Show the little X top right? I chose no, because I have no alterna6tive, meaning people would roam around with no weapons
Ready:MakePopup() //Make it popup. Of course.

team1 = vgui.Create( "DButton", Ready ) // Define team1 as a "DButton" with its parent the Ready frame we just created above.
team1:SetPos( 20, 25 ) //Set position, relative to the frame (If you didn't parent it, it would be relative to the screen
team1:SetSize( 140, 40 ) // How big it should be, again in pixels
team1:SetText( "Scavanger" ) //What should the button say? 
team1.DoClick = function() //ready1.doclick = function, we just defined it as a function
RunConsoleCommand( "sb_team1" ) //When it clicks, which function does it run? sb_team1, which is defined in init.lua
frame_close()
 end
 
team2 = vgui.Create( "DButton", Ready ) // Define team2 as a "DButton" with its parent the Ready frame we just created above.
team2:SetPos( 20, 70 ) //Set position, relative to the frame (If you didn't parent it, it would be relative to the screen
team2:SetSize( 140, 40 ) // How big it should be, again in pixels
team2:SetText( "Scout" ) //What should the button say? 
team2.DoClick = function() //ready1.doclick = function, we just defined it as a function
RunConsoleCommand( "sb_team2" ) //When it clicks, which function does it run? sb_team2, which is defined in init.lua
frame_close()

end 
 
end // end the set_team function

function frame_close()
Ready:SetVisible(false)
end
 
 
 concommand.Add( "sb_start", set_team )